Physical versus virtual

by acha11 5. May 2009 03:06
physical and virtual are strange words: in computing, at least, we use them as if they were absolutes (i.e., "this is a physical address" might refer to an address in memory, which may not be a physical location at all) when really they're just relative statements about whether something's "more physical" or "more virtual" than our current context.

Abstraction versus generalization

by acha11 20. March 2007 01:46

generalization is politically incorrect: a kindergarten teacher might generalise from "all the boys in my class are unable to sit still" to "all boys these days are unable to sit still". result: boys are going to be treated differently to girls.

i think there's a distinction to be made between generalization, which is a variety of inference from a limited sample to a wide population (with all the murky quagmire action that entails), and abstraction, which is informed ignorance.

abstraction is the act of, having assembled a certain set of observations of/information about the world, going on to selectively put information aside, assembling a simple model of the world to be used for future decision making.

between us and the world, we have a wide range of filters protecting us from the flood of sense perceptions we'd otherwise be subjected to. we can be semi-consciously aware of a funny smell, for instance, for some time before it registers consciously.

abstraction is a similar technique; by keeping our internal model of the universe pared-back, focused on the essential elements, we improve our ability to reason in a timely fashion about the world; we're enabled to reach sensible conclusions about whether going to lunch would be a good idea before the universe ends in heat death and lunch is no longer an option.

so, ignoring the ethical aspects of adopting the principle that "all boys these days can't sit still", it's possible to see such a position as both a generalisation of an observation of a limited sample set to a prediction about a larger population AND as an abstraction that facilitates timely reasoning about the chaotic real world.

that's by no means a justification if undesirable consequences flow from acts following from that mental attitude, but it's important to understand the mechanisms by which people (me included obviously) reach dodgy points of view, and why our brains might be arranged in such a way as to take us there.

fear dodginess in all its forms!

Tags:

Asymmetry

by acha11 19. December 2006 01:52
It's easier to optimise a correct program than it is to correct an optimised program.

Tags: ,

Dependence versus independence

by acha11 31. December 2005 02:11

this is an idea that occurred to me a couple of months ago; i've just never gotten around to blogging it.

basically, the idea that society is today organised so that people are less dependent upon each other is a fallacy.

really, i think that there was an old way, which was for each node in a network of people and dependencies between them to have a few strong, short-distance, highly-specific, long-timespan, personal dependencies upon other nodes (for example, that of a farmer on his blacksmith). by contrast, today we have many easily interchangeable, long-distance, abstract, short-timespan, impersonal dependencies upon other people. by "abstract", i mean that i need any checkout operator at a supermarket, not a specific one; so many are easily available to me (because of the size of supermarket operations, their ubiquity, and the transport options i can exercise) that i can choose one of very many to "depend on"; nonetheless, i still depend on having a checkout operator to let me out of the supermarket.

so the idea that we're now somehow independent of each other doesn't quite hit the mark; we still depend on each other, just in different ways, with less specificity.

Tags:

It's harder to keep away than catch

by acha11 28. May 2004 03:15

i had this little realisation a couple of years back, and it keeps on proving applicable to day-to-day life, despite the fact that i rarely play chasings these days.

the chaser's victory condition is: At any one time instant, be at the same location as the quarry.

the quarry's victory condition is: For all instants, be at a different location to the chaser.

the quarry's victory condition imposes its restriction across all instants, so i call it harder.

Tags:

Powered by BlogEngine.NET 1.4.5.0
Theme by Mads Kristensen

RecentComments

Comment RSS